Manipulating buffers (or jit.buffers~) through jit.gl.lua?
Oct 29 2020 | 10:52 am
Is it possible to manipulate the contents of buffers via jit.gl.lua? I see that you can spawn new jitter objects with jit.new, so is it possible to create/destroy and reference jit.buffers~ in this way? Perhaps an easier approach would be to operate on jitter matrices and then turn those into buffers once processing is incomplete. Ideally, I could deal with the data of a buffer directly in some way.