I'm building some new patches in Max 8. I am finding that it is crashing very often when, by accident, it receives some input that's not technically possible. One maddening example is if I "goto" a place in a coll file that doesn't exist. In Max 7, these things would just be ignored, or I would get a stack overflow warning (still happens sometimes in Max 8). Now my patches are just crashing, and I have to restart Max every time there is a little mistake. Is there any way to fix this?