Max Patch
Copy patch and select New From Clipboard in Max.
Capturing a gridshape named GRID as texture and sending it to a jit.gl.texture. Mipmap setting of jit.gl.node and jit.gl.texture is linear. This texture is applied to a gridshape . The texture looks aliased with this mipmap filter, trilinear mipmap is required to prevent the aliasing.
Same as in figure above, only the mipmap of the jit.gl.texture is set to trilinear (Win10 GeForce RTX2080). Texture is now totally white.
The same behaviour as above if you pass the message "sendoutput mipmap trilinear" to the jit.gl.node.
The same behaviour as above if you pass the message "sendoutput mipmap trilinear" to the jit.gl.node. In this example I only use the jit.gl.node with no jit.gl.texture involved.
Using jit.playlist with @output_texture 0 works with trilinear mipmap. If you turn on @output_texture 1 it shows the same problem as above -white texture.