mipmap filtering bilinear and trilinear not working on Win 10 GeForce RTX 2080

    Jitteradvancedbugs/issues

    Martin Beck
    Dec 19 2019 | 10:58 am
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      Dec 21 2019 | 5:52 am
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      Martin Beck
      Dec 21 2019 | 11:41 pm
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      Dec 21 2019 | 11:55 pm
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      Dec 21 2019 | 11:59 pm
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      Martin Beck
      Dec 22 2019 | 9:40 am
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      Capturing a gridshape named GRID as texture and sending it to a jit.gl.texture. Mipmap setting of jit.gl.node and jit.gl.texture is linear. This texture is applied to a gridshape . The texture looks aliased with this mipmap filter, trilinear mipmap is required to prevent the aliasing.
      Same as in figure above, only the mipmap of the jit.gl.texture is set to trilinear (Win10 GeForce RTX2080). Texture is now totally white.
      The same behaviour as above if you pass the message "sendoutput mipmap trilinear" to the jit.gl.node.
      The same behaviour as above if you pass the message "sendoutput mipmap trilinear" to the jit.gl.node. In this example I only use the jit.gl.node with no jit.gl.texture involved.
      Using jit.playlist with @output_texture 0 works with trilinear mipmap. If you turn on @output_texture 1 it shows the same problem as above -white texture.
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      Martin Beck
      Jan 02 2020 | 10:17 pm
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      Rob Ramirez
      Jan 04 2022 | 5:56 pm