object_attr_enforcelocal: could not enforce text in comment

mizu's icon

Hi all. I have this repeated ( ~1000 x ) message in the max console on the load of a big patch in Max 8.2.
MacBookPro 13" I7 Late 2013. Mojave 10.14.6
Works nice in Max 8.1.11. Only Max objects.
- both Max in the same folder, renamed beta Max to "Max 8.2"
The Max console doesn't give the way to an object "guilty"
- the beta standalone is 273,1 Mo, the 8.1.11 : 111.6 Mo
Max 8.2 seems faster and easy, but freezes at certains commands in my big patch ( sorry i need to test more, but this message is the first evident cryptical thing to share )
waiting to test on M1...
bzzz

Ben Bracken's icon

Thanks for the report, we are tracking the object_attr_enforcelocal issue.

If you are able to determine where your patch is freezing, let us know. Thanks for giving it a spin!

mizu's icon

Hi Ben, thanks for your answer. It's a big patch with parts from OS9... -thanks cycling :-)- I have a "master" jit.cellblock to send a number to many abstractions with theyr own playlist ( sfplay, eq inputs limiter etc ). If they have a state to recall at this number, it recalls it. The freeze ( rolling coloured ball ) appears recalling steps. Seems something with the UI refresh, mine is heavy... ?
- sound off is idem.
- eveything based on coll's
here a report after a force-quit. Testing the standalone in a Macmini I7, but same effect

Max8.2 force quit report.rtf.zip
application/zip 129.83 KB

in Max8.2 and the patch.
Max8.1.11 version works well, cpu 30% 48k 128s/128s.
hth, have a nice day !
zzz

Ben Bracken's icon

@MIZU would you be able to send along your patch? If you prefer not posting it, you can send it to support at cycling 74 dot com instead. Thanks!

Joshua Kit Clayton's icon

Btw, the object_attr_enforcelocal issues are fixed in today's new public beta release.

Thanks for the reports!

mizu's icon

Thanks ! Maybe i understand it was a #nn thing: my abstractions load now correctly. But my rolling ball / freeze problem continues. I must go deeper in my own sandbox... Not in the audio land. Seems to be with a scrolling system in a jit.celblock. The ball is in my camp, something needs to be deferred in my refresh of UI ?
Speleology expedition :-)
have a nice day !
zzz