I’m trying to build a patch using jit,world and openGL.
I need two jit.pwindow in which I can alternate between two videos and one jit.pwindow that shows the image captured from my laptop’s camera.
I have made this patch that was working fine for a brief period of time.
But then there is one jit.pwindow that has stops showing the videos and when I took a look at the Max Console, there was these messages that kept repeating continuously while jit.world was enable :
jit.gl.fbo: framebuffer incomplete, missing draw buffer!
jit.gl.fbo: error initializing capture
jit.gl.readback: error entering FBO: GL Error: Invalid Framebuffer Operation
jit.gl.videoplane: jit.gl.texture: error disabling texture unit: GL Error: Invalid Framebuffer Operation
jit.gl.fbo: error unbinding fbo: GL Error: Stack underflow
I have read a bit on the forum about OpenGL Readback, but I can’t figure out if what is causing the problem is the way I have build my patch or if it’s a hardware limitation that my computer has.
Here are my computer’s specs :
MacBook Air (11-inch, Early 2014)
OS X Yosemite
Processor : 1,7 GHz Intel Core i7
RAM : 8 Go 1600 MHz DDR3
GPU : Intel HD Graphics 5000 1536 Mo