overdrive~ algorithm / overdrive~ in rnbo~

Ryu Sunkyung's icon

Hey everyone,

I'm converting some patches to RNBO and noticed that overdrive~ isn't available outside the MSP environment.

Does anyone know how overdrive~ is implemented internally, or have suggestions for a lightweight alternative that sounds similar?

I'm mainly looking for an analog tube-style saturation effect, and I'd be happy to recreate it in gen~ if I knew roughly what the algorithm was doing.

Thanks!