overdrive~ algorithm / overdrive~ in rnbo~
Hey everyone,
I'm converting some patches to RNBO and noticed that overdrive~ isn't available outside the MSP environment.
Does anyone know how overdrive~ is implemented internally, or have suggestions for a lightweight alternative that sounds similar?
I'm mainly looking for an analog tube-style saturation effect, and I'd be happy to recreate it in gen~ if I knew roughly what the algorithm was doing.
Thanks!