[possible bug] touch message for jit.phys.picker with ortho camera

    Oct 13 2015 | 11:06 pm
    It seems that the touch message got Y inverted when ortho=1 or 2 for the camera.
    Directly picking in the window works correctly. but sending the same coordinates with touch is Y inverted.
    I know there's in OpenGL something about the inverted matrix transform with ortho view. I suppose it's not considered with the touch message.

    • Oct 16 2015 | 4:13 am
      Well after some experiments, it seems that touch messge is buggy also with a 'normal' camera. The vertical position of a touch is offseted. This offset becomes biggger the wider the camera angle. ??? Strangely, horizontal position does not seems affected.
    • Oct 16 2015 | 8:12 am
      Check the forums for something like " world to screen "
    • Oct 19 2015 | 4:31 pm
      hi spa, can you provide a simple patch demonstrating this?
    • Oct 20 2015 | 1:00 am
      Here it is. By the way, could we get 'output_positions' even if dynamics=0? and for touch too?
      I think i remenber that screenraytest has the same problem...
    • Oct 20 2015 | 6:54 pm
      yeah, i can see some issues here. thanks for the patch, i'll see what i can do to fix this.
    • Oct 24 2015 | 2:52 am
      Thanks for looking at it. It becomes a "big" problem when using nested compositions with jit.gl.node. The offsets adds... particularly with rotation of ctx. I'm develloping a multitouch app and it makes impossible to use jit.gl.node. :( Do you imagine solving it soon, or should I just work around it? Thanks