Problems regarding a patch using the pfft~ object
Hello!
I started playing with Max this year (I tried it for the first time a few years ago but honestly didn't remeber much), so I'm new to a lot of stuff.
Yesterday I was making a spectral distortion patch and it seemed to work just fine. But it was in mono, so I tried to arrange to work in stereo.
The general patch looks like this.
I had to change some names so the patch didn't have problems recalling the subpatches and such.
Thi is how the pfft~ objects look inside. And also their jit.gen.
Everything should be normal, but only the first spectral distortion I active via moving the number buttons starts to work. When I try to use the second one(for the left or right channel) it turns to noise, like it overloads. I can still use the scale and offset number buttons and they work, but the spectral distortion itself is completely destroyed. Last night it randomly worked one time but it crashed out when I tried to implement it in Live, which is my ultimate goal.
Any ideas of what it might be?
Thank you