Sending recorded audio to Granular(Beap)

K's icon

Does anyone know what it takes to do so?

Morgan's icon

If you look at the bottom right corner of the waveform display there is an instance number that is unique to each granular module that you pull into a patch. The patch within names the buffer <instanceNo>_buffer, i.e. 1234_buffer if the number in the corner is 1234. You can use a regular record~ object to write to it.

Morgan's icon

Also- maybe this is an awkward approach- but you can set the buffer length by creating another buffer~ object in your patch with the same name and sendin it the setsize $1 message.

K's icon

Thanks for your response! Ive been trying to wrap my head around this before responding but I still don't get it. The 4 digit number part I understand but no where exactly I place it. Do I write it in with the record~ object ?

double_UG's icon

Max Patch
Copy patch and select New From Clipboard in Max.

Morgan's icon

Kamau, have you seen how to open the help patches by option-clicking objects (alt-click on Windows) When the patch is unlocked?

K's icon

Morgan I have checked these help files. I could have sworn one of them told me what I was looking for but I couldn't find it again

Doubleug thanks for sharing that. Im gonna study it now and see how you modified the patch,something i didnt know you could do with Beap objects

Cheers

Morgan's icon

Hey Kamau, I didn't realize that the #id doesn't save with the patch, face palm. You've probably got it by now, but the name of the buffer~ can also be used as the first argument of a record~ to point to that buffer~. Sorry for the delayed reply, been traveling.

DoubleUG, nice solution!