Sending recorded audio to Granular(Beap)


    Feb 23 2018 | 2:27 pm
    This has been racking my brain for a while now.I saw how to send audio(NOT drag it ontop like usual) to the BEAP granular object in a reference page before but cant find it again! Does anyone know what it takes to do so?
    Kamau

    • Feb 25 2018 | 5:41 pm
      If you look at the bottom right corner of the waveform display there is an instance number that is unique to each granular module that you pull into a patch. The patch within names the buffer <instanceNo>_buffer, i.e. 1234_buffer if the number in the corner is 1234. You can use a regular record~ object to write to it.
    • Feb 25 2018 | 5:51 pm
      Also- maybe this is an awkward approach- but you can set the buffer length by creating another buffer~ object in your patch with the same name and sendin it the setsize $1 message.
    • Feb 28 2018 | 11:58 am
      Thanks for your response! Ive been trying to wrap my head around this before responding but I still don't get it. The 4 digit number part I understand but no where exactly I place it. Do I write it in with the record~ object ?
    • Feb 28 2018 | 3:12 pm
    • Feb 28 2018 | 3:33 pm
      Kamau, have you seen how to open the help patches by option-clicking objects (alt-click on Windows) When the patch is unlocked?
    • Feb 28 2018 | 4:33 pm
      Morgan I have checked these help files. I could have sworn one of them told me what I was looking for but I couldn't find it again
      Doubleug thanks for sharing that. Im gonna study it now and see how you modified the patch,something i didnt know you could do with Beap objects
      Cheers
    • Mar 03 2018 | 11:03 pm
      Hey Kamau, I didn't realize that the #id doesn't save with the patch, face palm. You've probably got it by now, but the name of the buffer~ can also be used as the first argument of a record~ to point to that buffer~. Sorry for the delayed reply, been traveling.
      DoubleUG, nice solution!