Standalone app asks for filenames in collective

Ullstein's icon

Hi,
I try to make a standalone of a quite complex patch. I add as usual all externals etc. into the "Build collective/Application" window, it build but then I get message in the Max-window that it misses files and there it gets weird, for example a message line is:
FileNames: no such file in collective
FileNames in my patch is the name of a coll-object [coll FileNames]. Why does the app ask for that. Does anyone know and if so, what do I need to do to make it just accept that this is coll?
Or even more weird: I have a sub patcher called p slotchooser and I use the word slot in two comment-boxes and in the Max-window the standalone says:
slot: no such file in collective.
I built standalone before, but never experienced this.

Thanks for advice

Source Audio's icon

read coll help file where it says about naming the coll,
and adding argument to prevent it from trying to load external file.
example :
coll MyFile
change to :
coll MyFile 1

Ullstein's icon

Thanks, that was one part of the problem, but it always looks for files that are not in the patch. For example a lot of jit. files. There is an jit.world in the patch but the Max-Window says that there is no jit.world in the collective.
I should say, that I made the standalone from a project.

It obviously does not really matter, only it is a bot ugly to get all these warnings at start...

Source Audio's icon

you can wipe console using
;
max clearmaxwindow

message - loadbang with delay
or try to build clean standalone ...
some suggestions :
https://cycling74.com/forums/standalone-with-node-script-never-launches