It isn't crashing Max for me, but it does make Max unresponsive for a little bit. I'm on a late 2013 Macbook Pro.
It's mainly because the model has like over a million vertices. Even when it finishes loading in Max for me my framerate is really low. I'd suggest reducing some polygons in 3D modeling software, and then trying to use it in Max.
I reduced the object by 90% and in Max i'm using smooth shading and lighting enabled on the gl.model object and it basically looks like the original (minus the pock marks and little skin wrinkles, using a high-rez texture can recreate those things)
I tried to attach the model, but Max's attachment size is pretty small :(