Transform 3D Model into Point Cloud
Hello everyone.
I recently studied an episode of Federico's tutorial and it was fantastic!
I made a little modification to his patch by replacing jit.bfg with jit.gl.model so that I could transform the 3D model into a point cloud.
But the result is not very satisfactory, because the point cloud splits into some rectangles according to the position of the vertices of the 3D model.

I want to make the point cloud shape smoother, and I have tried many methods without getting the desired result. Do you have any good suggestions?
Hey Shihua,
You can create a point cloud generating n points randomly distributed on the surface of each triangle of the mesh.
The attached patch generates a fixed number of points per triangle.
A possible improvement could be to take into account the area of each triangle and generate a proportional amount of points randomly distributed on its surface, to get roughly the same coverage everywhere.
hope this helps, cheers!
Hey Matteo:
Your patch is so amazing, it's exactly the effect I wanted. Your approach is a direction I never thought of and I'm inspired by it. I hope more people see this post, it's a fantastic technique.
Thank you for your answer!
I hope more people see this post
yes, i saw it yesterday and it brought tears to my eyes(but wanted to wait til Shihua saw it before i responded: Thank You, Shihua, for starting the thread).
Thank You from me, too, Matteo, (and also for your recent oscilloscope tutorial). 🍶❤️🔥
Hi Raja:
I haven't asked for help on this forum for a long time, and this time the problem was so hard to solve that I thought no one would reply.
Thanks to Matteo for his help, he is one of the most powerful jitter users I know, and it made me realize that communicating here is still a great way to get everyone ahead.
Hope we can realize our ideas!