Using Jitter as an lossless NLE?
Apr 03 2021 | 1:11 pm
Most of the Jitter stuff I've seen focuses on live stuff and often has a variable ('as fast as possible') frame rate, but I've been wanting to apply some Max processes to my generic video editing workflow (e.g. using audio onset detection to shuffle the video around etc...).
So ideally I want to be able to write single frames at a time, where 1frame = 1frame, so if I start with with a 24p 4k video, I end with a 24p 4k video
I'm also super confused with video codecs and containers, so also not sure how to best go about opening a video, shuffling the frames around, and then saving/exporting it without transcoding it or messing with the quality at all.
I built this toy example a bit ago which just randomly pulls frames from the vid and writes them one by one, but I imagine there has to be a better way than this.
Not too bothered with speed/efficiency since it's an offline process anyways, so don't care if it's CPU vs GPU.
Am I on the right track here? Are there any example patches which would be worth checking out that focus on offline fixed framerate "editing"?