Using nodes object to trigger and control soundscape


    Feb 09 2018 | 2:59 pm
    I'm currently working on a generative soundscape. All the playback engines etc are working as expected however......in order to create a useable interface I wish to use the nodes object to trigger my play back engines.
    The presentation mode will end up looking like a map with various areas triggering different sounds etc.
    Any tips on how to unpack the nodes object to trigger/bang to the playback engines?
    Thanks

    • Feb 09 2018 | 4:50 pm
      Have you looked at either the help file or the refpage for the object?
    • Feb 09 2018 | 6:36 pm
    • Feb 12 2018 | 2:36 pm
      DOUBLEEUQ - That's kind of what i'm looking for however it seems to continue to retriever the sample everytime the mouse is moved/adjusted?
    • Feb 12 2018 | 5:03 pm
      It's supposed to send output whenever the mouse is moved or adjusted - the position of the puck is always going to change the relative distance from those areas, and the output is produced by default. If you want something else, you might wish to consider adding some basic Max logic that would gate the outputs based on some other action (mouse up, for example).