Using slabs for varying incoming texture sizes and types is slow.
Nov 18 2020 | 7:05 pm
I'm trying to use a fixed pipeline of slabs, and want it to process textures of different sizes. This is possible and works, but is very slow, as demonstrated here:
The same happens if I try to change types (from char to float for instance).
Does anybody have an idea how I can speed this up so I can throw different types of textures in there without worry?
EDIT: this is NOT the case on my Mac (Catalina, Intel Iris Plus Graphics 655), just on my PC (windows 10, GTX 2080 Ti)