Vizzie and jt.gl.render issue
Hi,
I'm trying to send movie from Vizzie AVPLAYR to jitter in order to map it on a jitter GL object as platos and give back the rendered movies to Vizzie for farther effect as CHROMAKEYR then recor or porject.
For the mapping I used the patch formTutorial 34 for Jitter and for rendering as matrix I used one from jit.gl.render.maxhelp.
My idea is to render into a matrix ande convert it with MATRIX2TETURE. I used AVPLAYR instead of read and jit.movie to use audio part of the movie. But when I chose jit.matrix or jit.pwindow as rendering destination, AVPLYR stops to send images. Rendering it self continues to work and when I chose back jt.window, AVPLYR starts again. Maybe it is because only jit.window has a buffer. But I see no option for buffer with jit.,atrix or jit.pwindow. This doesn't occurs when I use read and jt.movie as image source.
Can anybody help me?
Tsuyoshi AINO
This is the patch:
[ mod - removed uncompressed patch ]
unfortunately some of the Jitter tutorials (especially relating to OpenGL) are quite outdated. Using modern Jitter techniques makes things much simpler.
The trick for your use case is to render a texture of the jit.gl.plato with a jit.gl.node @capture 1. This can then be further processed by any vizzie modules you wish.
(also, please post patches to the forum using Edit -> Copy Compressed)
Thanks a lot. I also could manage to do by reading with jit.movie~ but this is a better solution. I'm very sorry about posting patch. I'm new to this world.