Vizzie crashing on RTX 2070

Quinn Jarvis Holland's icon

Hey folks. I've encountered crashes with max before but usually only when doing some insane drag/drop or vst stuff. However, i'm struggling to build a complex video synth out of vizzie modules without my gpu's 3d core occaisionally jumping from its 30% load to 100% and max crashes with no error.
Here's my opengl settings:

{
    "Renderer" : "GeForce RTX 2070/PCIe/SSE2",
    "Vendor Name" : "NVIDIA Corporation",
    "Version" : "4.6.0 NVIDIA 442.92",
    "GLSL Version" : "4.60 NVIDIA",
    "OpenGL Limits" :     {
        "Framebuffers" :         {
            "MAX_COLOR_ATTACHMENTS_EXT" : [ 8 ],
            "MAX_RENDERBUFFER_SIZE_EXT" : [ 32768 ],
            "MAX_VIEWPORT_DIMS" : [ 32768, 32768 ],
            "MAX_DRAW_BUFFERS" : [ 8 ],
            "SUBPIXEL_BITS" : [ 8 ]
        }
,
        "Points and Lines" :         {
            "ALIASED_LINE_WIDTH_RANGE" : [ 1, 10 ],
            "SMOOTH_LINE_WIDTH_GRANULARITY" : [ 0.125 ],
            "SMOOTH_LINE_WIDTH_RANGE" : [ 1, 10 ],
            "SMOOTH_POINT_SIZE_GRANULARITY" : [ 0.125 ],
            "SMOOTH_POINT_SIZE_RANGE" : [ 1, 2047 ]
        }
,
        "Stacks" :         {

        }
,
        "Textures" :         {
            "MAX_3D_TEXTURE_SIZE" : [ 16384 ],
            "MAX_CUBE_MAP_TEXTURE_SIZE" : [ 32768 ],
            "MAX_RECTANGLE_TEXTURE_SIZE_EXT" : [ 32768 ],
            "MAX_TEXTURE_SIZE" : [ 32768 ],
            "MAX_TEXTURE_LOD_BIAS" : [ 15 ],
            "MAX_TEXTURE_MAX_ANISOTROPY_EXT" : [ 16 ]
        }
,
        "Shaders" :         {
            "MAX_COMBINED_TEXTURE_IMAGE_UNITS" : [ 192 ],
            "MAX_FRAGMENT_UNIFORM_COMPONENTS" : [ 4096 ],
            "MAX_TEXTURE_IMAGE_UNITS" : [ 32 ],
            "MAX_VERTEX_ATTRIBS" : [ 16 ],
            "MAX_VERTEX_TEXTURE_IMAGE_UNITS" : [ 32 ],
            "MAX_VERTEX_UNIFORM_COMPONENTS" : [ 4096 ]
        }

    }

}

Anyone have suggestions? Thanks in advance.