Vizzie crashing on RTX 2070
Hey folks. I've encountered crashes with max before but usually only when doing some insane drag/drop or vst stuff. However, i'm struggling to build a complex video synth out of vizzie modules without my gpu's 3d core occaisionally jumping from its 30% load to 100% and max crashes with no error.
Here's my opengl settings:
{
"Renderer" : "GeForce RTX 2070/PCIe/SSE2",
"Vendor Name" : "NVIDIA Corporation",
"Version" : "4.6.0 NVIDIA 442.92",
"GLSL Version" : "4.60 NVIDIA",
"OpenGL Limits" : {
"Framebuffers" : {
"MAX_COLOR_ATTACHMENTS_EXT" : [ 8 ],
"MAX_RENDERBUFFER_SIZE_EXT" : [ 32768 ],
"MAX_VIEWPORT_DIMS" : [ 32768, 32768 ],
"MAX_DRAW_BUFFERS" : [ 8 ],
"SUBPIXEL_BITS" : [ 8 ]
}
,
"Points and Lines" : {
"ALIASED_LINE_WIDTH_RANGE" : [ 1, 10 ],
"SMOOTH_LINE_WIDTH_GRANULARITY" : [ 0.125 ],
"SMOOTH_LINE_WIDTH_RANGE" : [ 1, 10 ],
"SMOOTH_POINT_SIZE_GRANULARITY" : [ 0.125 ],
"SMOOTH_POINT_SIZE_RANGE" : [ 1, 2047 ]
}
,
"Stacks" : {
}
,
"Textures" : {
"MAX_3D_TEXTURE_SIZE" : [ 16384 ],
"MAX_CUBE_MAP_TEXTURE_SIZE" : [ 32768 ],
"MAX_RECTANGLE_TEXTURE_SIZE_EXT" : [ 32768 ],
"MAX_TEXTURE_SIZE" : [ 32768 ],
"MAX_TEXTURE_LOD_BIAS" : [ 15 ],
"MAX_TEXTURE_MAX_ANISOTROPY_EXT" : [ 16 ]
}
,
"Shaders" : {
"MAX_COMBINED_TEXTURE_IMAGE_UNITS" : [ 192 ],
"MAX_FRAGMENT_UNIFORM_COMPONENTS" : [ 4096 ],
"MAX_TEXTURE_IMAGE_UNITS" : [ 32 ],
"MAX_VERTEX_ATTRIBS" : [ 16 ],
"MAX_VERTEX_TEXTURE_IMAGE_UNITS" : [ 32 ],
"MAX_VERTEX_UNIFORM_COMPONENTS" : [ 4096 ]
}
}
}
Anyone have suggestions? Thanks in advance.