In the second installment of our series on creating standalone applications in Max, we'll learn the basics on working with dependencies, scripting, and the fine art of trimming a standalone down to size.
For the final part of our holiday tutorial on creating an automatic sampling system, we're going to do a little cleanup and build a standalone application to share.
Welcome to the third part of our holiday tutorial series on creating an automatic sampling system. Now that we have automated sample runs and recording working, let’s spend some time cleaning up the recording process to get rid of the gaps at the start and end of our samples....
This Advanced Max series focuses on building your own standalone applications. Our series begins with an 18-minute video that takes you through the process of standalone building on Mac and Windows machines.
In the second part of our tutorial on creating an automatic sampling system, we're going to do a little more preparation, and get into the recording process.
In the first of a series of holiday tutorials, we are going to be creating an automatic sampling system that can be used to ‘harvest’ sounds from synthesizers, plug-ins, Max for Live devices and other sources. This can be useful for making a sample-based ‘emulation’ of a synth, but is even more fun in capturing the sometimes-unpredictable output of a modular synth or Max for Live device.
Andro converted Shadertoy tutorials to Max and shared the patches.
One of the steps involved in creating your own Packages in Max involves creating your own reference documentation for the people who’ll be using your package - reference materials that take advantage of Max’s discoverability features.
The jit.gl.pix object has become a go-to object for my visual work. I’d like to present a pathway for you to develop your own skills with the object and with the Gen environment - skimming along, sketching concepts (from beginner to advanced), and pointing you to useful but sometimes hard-to-find learning resources.