I'm going to finish out our short series on Gen with a quick look at perhaps the least well-known of the Gen family: the gen object ("gen" without the tilde). Simply put, the gen object lets you create Gen patches whose Max event-domain processing routines are similar to what you can do with audio using the gen~ object.
One of my favorite things about Max: almost all the examples and patches can serve another purpose with the addition (or removal) of a few patch cords or objects.
Welcome to the third and final part of our tutorial series specifically designed for Max for Live users who are interested in creating their own devices.
During a visit to NYC a number of years back, I discovered the beautiful obsessive drawings of Martin Thompson and turned my respect into a Max tutorial. One winter’s day, I started thinking of porting the patch to the Gen world and see what a jit.gl.pix-based version of my original patch allow me to explore.
On a recent particularly cold and sunny day, I decided to fire up gen~ and spend some time exploring the kind of wavetable morphing that some of my Eurorack modules use.
In this 14-minute video, I'll concentrate on some basic UI design approaches, including working with Live 10 themes, Live device width and good design, and best practices for working with live.* ...
This tutorial series is specifically designed for Max for Live users who are interested in creating their own devices.
At Ableton’s Loop 2019 event, Tom Hall took to the stage to help introduce users to the “secret weapon” of many Max for Live users: Gen. He was joined by Gianfranco Ceccolini from Mod Devices, who demonstrated Gen at work with the Mod Devices Duo.
I’ve been interested in using Showsync’s Videosync application to integrate reactive video with Live Suite.