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File System Traversal - For Fun!
One day during a conversation with a friend, I realized I had the perfect photo to enhance the discussion. I also realized that it was in My Great Big Archive (16 TB) backup disk that contains almost all of my life since about 2005.
Rainy/Snowy Day Max, Part II: Meshes and 3D Spirographics
In this tutorial, we're going to augment the patch we created last time using the Jitter jit.gl.mesh object to give us access to the cool drawing modes that the object supports.
Rainy/Snowy Day Max: Spirographics
Swappable Max Logic Using bpatchers
A question that comes up occasionally is the viability of switchable Max logic: Is it possible to ‘swap out’ portions of a patch, similar to the way a plug-in can be swapped into a DAW channel? There are a few ways to do this, but one useful way is to take advantage of bpatchers and their ability to change the patcher embedded within the ...
Max 8 Guitar Processor, Part 6
Here we are at the close of our series on creating a guitar processor in MSP. To wrap things up, I want to make a connection to the real world - to hardware. In previous iterations of this series, we created a complicated pattr-based preset system, then coupled it with an equally complex routing system. When using the system, I found that what I really wanted was hands-off preset selection, and simple volume control from a foot pedal. So we’re ending this series by adding a simple - but effective - MIDI pedal connection.
Max 8 Guitar Processor, Part 5
The guitar processor we’ve been building during this tutorial series now boasts an impressive set of effects.
An MC Journey, Part 4
For this edition of the MC journey, I’m going to combine some longstanding interests of mine (using materials from earlier tutorials) together with the MC tricks I’ve acquired during my journey to create a rich, undulating bed of morphing MC drone.
Max 8 Guitar Processor, Part 4
The guitar processor series just keeps adding the awesome. This time out, I'm adding looping and reverb to the mix. Don’t be surprised if the amount of time you’re spending playing through this patch has been going up with each new installment - that’ll certainly be the case this time.
Max 8 Guitar Processor, Part 3
Our guitar processor series swings into high gear in our third installment — I’m going to add a phase shifter with a variable number of phase shift stages and frequency spread and a full-featured modulating digital delay.
Max 8 Guitar Processor, Part 2
In this installment of our series on Max-based guitar processing, I’m going to add a dual overdrive module and a three-stage EQ/Filter module. With these additions we will further explore Max 8’s user interface options, as well as taking a look at some of the “tweaks” that make Max/MSP functions a little more guitar-faithful.