3D model export for Max
Dear all,
I'm working on a collaborative project with 3D modeling professionals and I've some difficulties exporting .dae formats files from Maya with the same features as Seymour.dae; textures + animation + drawgroups. By now the only way we found working is to export every drawgroup as a combine mesh, but we still have some problems with textures and animation.
Anyone with some clue or a specific step-by-step tutorial?
hi Franz, check this thread: https://cycling74.com/forums/imported-blender-obj-into-max/
if dosent help, just be more specific with the kind of problem you facing...
you are scarier than i imagined
^+1
Hi guys,
the Blender tutorial is awesome but tome it's very specific. It would be very nice to have some sort kind of a general setup that fits with the most common 3D modeling software. Sure, Blender is a good one but not every 3D Artist uses it and stuff like Maya or 3D Studio is far more used.
For this project we went to a trial and error procedure and find out what works and what is not working such as mesh comdine and other stuff.
So would be great to have a common .dae model export options good for Max.
I perfectly understand what you mean.
I was just asking for some help about an non documented issue sharing my goal in this moment.
I'm not here to complain or something.
Cheers
Hi Franz,
I've added most of the info to the blender max wiki page and it took me quite a while to figure out how max "likes it's model formats" ;-)
Could you please specify step for step what your problems are ?
a .dae file is the best method to use to import a textured model from one program into max.
Animation is a vague term at best with 3d models, do you have a rigged model ? Is it just simply key framed ? Do you need individual control over "bones" from a model ?
Are you using quads or tri's ?
try to give me more specific info and a max patch with an example model and I'll see if I can help you out.