Vincent Goudard -
Just implemented the Auction and its much faster indeed. Thanks Gussi for the hint! Also while reading about this, I found out that...
12
TFL -
Thanks Rob for this! To add up to this, if you end up recording the equirectangular output of the provided patch and want it to be played...
20
I don't even really get the rotate attribute, is it dialing in the amount of rotation per axis? There are 3 attributes to define...
4
Jadie Rage -
It's been many years, maybe you already figured this out. Essentially what's being done with the expression (x >> n) & 1 is retrieving the...
2
Are you on a ARM Apple machine? Those have what they call unified memory: RAM and VRAM are physically the same chips, so any increase in...
Rob Ramirez -
HAP is still the default answer for realtime video. on Apple machines i would suggest also trying prores 422 or 4444 using the avf engine.
8
Diemo Schwarz -
to get the window viewport size, Jitter provides some builtin state variables VIEWPORT and INVERSE_VIEWPORT (see here for more info:...
27
If you don't mind comparing one path with another with a sense of scale and positioning between the two, then normalizing is probably...
5
Roman Thilenius -
the only reason not to do it is the lacking support for AE or PS plug-ins.
3
sorry, it's still not clear what you want. In your patch you are playing a 16:9 aspect ratio video into a videoplane with preserve aspect...
7