deferlow: no such object
First time encountering a problem such as this. I have six deferlow objects in my patch which also has a node.script running. The deferlow objects are not instantiating on load of the patch nor if I add one in edit mode. I'm only able to add a deferlow object if doing so in a new patcher, regardless whether my problematic patch is open or not.
Max 8 version/system spec:
{
"version" : "Version 8.1.2 (0c813b3) (64-bit windows)",
"platform" : "windows",
"arch" : "x64",
"osversion" : "Microsoft Windows 10 Professional (build 17763), 64-bit",
"samplerate" : 44100,
"iovs" : 512,
"sigvs" : 64,
"scheduler_in_audio_interrupt" : "off",
"audio_drivername" : "ad_directsound",
"audio_driver_subname" : "",
"license" : "permanent full",
"machine_id" : omitted,
"eventinterval" : 2,
"schedinterval" : 1.0,
"overdrive" : "off",
"pollthrottle" : 30,
"queuethrottle" : 10,
"sysqelemthrottle" : 1000,
"refreshrate" : 33.333332061767578,
"schedslop" : 25.0,
"eventprobing" : 0,
"mixerparallel" : "off",
"mixercrossfade" : 1,
"mixerlatency" : 100.0,
"mixerramptime" : 25.0,
"videoengine" : "viddll",
"glengine" : "gl2",
"packages" : {
"artificialnature_package" : "",
"BEAP" : "1.0.2",
"Gibberwocky" : "0.1.1",
"jit.mo" : "1.1.2",
"max-mxj" : "7.2.5",
"Max-SDK" : "7.1.0",
"Max_Worldmaking_Package" : "",
"MC Movement Studies" : "1.0.0",
"Mira" : "1.2.1",
"Node For Max" : "1.3.2",
"VIDDLL" : "1.2.1",
"Video and Graphics" : "7.2.0",
"Vizzie" : "2.0.3",
"VR" : "1.0.1"
}
}
note also that this problem occurred only after adding the 6th deferlow after having 5 for nearly a year and no problems with this object.
don't you have a max patch, or a preset file, or audio file, or text file, or any file that you created in the same folder as the problematic patch, that is named "deferlow" ?
interesting question, @Vichug I'll take a look. Thank you
that did it, thank you so much! I had a .js file called deferlow.js
happy to help :)