deferlow: no such object


    Feb 20 2020 | 4:18 pm
    First time encountering a problem such as this. I have six deferlow objects in my patch which also has a node.script running. The deferlow objects are not instantiating on load of the patch nor if I add one in edit mode. I'm only able to add a deferlow object if doing so in a new patcher, regardless whether my problematic patch is open or not.
    Max 8 version/system spec:
    {
    	"version" : "Version 8.1.2 (0c813b3) (64-bit windows)",
    	"platform" : "windows",
    	"arch" : "x64",
    	"osversion" : "Microsoft Windows 10 Professional (build 17763), 64-bit",
    	"samplerate" : 44100,
    	"iovs" : 512,
    	"sigvs" : 64,
    	"scheduler_in_audio_interrupt" : "off",
    	"audio_drivername" : "ad_directsound",
    	"audio_driver_subname" : "",
    	"license" : "permanent full",
    	"machine_id" : omitted,
    	"eventinterval" : 2,
    	"schedinterval" : 1.0,
    	"overdrive" : "off",
    	"pollthrottle" : 30,
    	"queuethrottle" : 10,
    	"sysqelemthrottle" : 1000,
    	"refreshrate" : 33.333332061767578,
    	"schedslop" : 25.0,
    	"eventprobing" : 0,
    	"mixerparallel" : "off",
    	"mixercrossfade" : 1,
    	"mixerlatency" : 100.0,
    	"mixerramptime" : 25.0,
    	"videoengine" : "viddll",
    	"glengine" : "gl2",
    	"packages" : 	{
    		"artificialnature_package" : "",
    		"BEAP" : "1.0.2",
    		"Gibberwocky" : "0.1.1",
    		"jit.mo" : "1.1.2",
    		"max-mxj" : "7.2.5",
    		"Max-SDK" : "7.1.0",
    		"Max_Worldmaking_Package" : "",
    		"MC Movement Studies" : "1.0.0",
    		"Mira" : "1.2.1",
    		"Node For Max" : "1.3.2",
    		"VIDDLL" : "1.2.1",
    		"Video and Graphics" : "7.2.0",
    		"Vizzie" : "2.0.3",
    		"VR" : "1.0.1"
    	}
    
    }

    • Feb 20 2020 | 4:20 pm
      note also that this problem occurred only after adding the 6th deferlow after having 5 for nearly a year and no problems with this object.
    • Feb 22 2020 | 3:52 pm
      don't you have a max patch, or a preset file, or audio file, or text file, or any file that you created in the same folder as the problematic patch, that is named "deferlow" ?
    • Feb 25 2020 | 2:50 pm
      interesting question, @Vichug I'll take a look. Thank you
    • Feb 25 2020 | 3:04 pm
      that did it, thank you so much! I had a .js file called deferlow.js
    • Feb 25 2020 | 4:58 pm
      happy to help :)