Basically I am also naive in the true details of how things work, I don't know glsl. Just use some of it features with jit.gl.pix.
Basically I know , there are pixel shaders and vertex shaders.
and basically when one does particle type work , or depth map mesh
It is better to do all the calculation on the GPU. Right now we are stuck doing quite most of this using matrices on CPU.
Even with jit.bfg and such,
Could there be a way get this happening all on a the GPU.
voilà
Sorry , holes in my knowledge keeps me from being more precise.
phiol