hello team cyclig74, do you intend to create a jit.gl.vertex object?
In the following example, I did a little test performance between jit.gl.pix and jit.gen with the same code. And a 300x300 matrix with the CPU (in this example) does not follow.
I know that is a pixel shader jit.gl.pix but it would be great to have a vertex shader to generate mesh with the GPU.
There are probably other ways to do the same with the most efficient CPU so but jit.gl.vertex would open new perspectives.