Generative Sequencer - 2 Slider Control
I am wanting to play with oscillating tones in this patch and I am confusing myself... I am wanting to capture body movements (via zed cam) - hence needing slider data that I can replace with body position data once I connect with my Unreal scene.
2Slider_Synthesis_080724.maxpat
Max Patch
Example:
Left hand triggers frequency speed
Right hand triggers the pitch
Try to make the sound generally a bit more ranged, less flat toned
Thanks in advance, any help would be amazing!!