jit.gl.multiple annoying texture issue in Max 8

Dg's icon

Hi,

I can't get several textures applyed on [jit.gl.multiple]
Isn't that the way things work? What changed since Max 8?

Thanks for clarify me.

Max Patch
Copy patch and select New From Clipboard in Max.

Rob Ramirez's icon

you need to send in the texture matrix input :

Max Patch
Copy patch and select New From Clipboard in Max.

LSka's icon

Hi, it works here if I send the texture indices array to jit.gl.multiple.

Dg's icon

Indeed, that's okay, thank you :)