the issue is contained in the attached patcher...
In brief, I'm getting strange results when using worldtolocal transforms on jit.anim.node.
Namely, I am expecting to get normalized coordinates corresponding to the gridshape onscreen.
I tried using both "worldtolocal" and "worldtolocal_quat" functions but none yields what I would expect. Besides, they output different results while I would expect thos results to be the same.
Am I misunderstanding something here ?
Anyone with a working example using this function?
NB : I know I could transform coordinates with hand-made trigonometry and vexpr computation but the attached patcher is a simplified situation of real-life patch, with child-transform happening around.