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[feature request: jit.gl.vertex] see example below-jit.gl.pix vs jit.gen in mesh



LLT
Dec 13 2013 | 6:47 am

hello team cyclig74, do you intend to create a jit.gl.vertex object?

In the following example, I did a little test performance between jit.gl.pix and jit.gen with the same code. And a 300×300 matrix with the CPU (in this example) does not follow.
I know that is a pixel shader jit.gl.pix but it would be great to have a vertex shader to generate mesh with the GPU.

There are probably other ways to do the same with the most efficient CPU so but jit.gl.vertex would open new perspectives.

LLT

Dec 16 2013 | 8:24 am

+ 1


JMC
Dec 17 2013 | 12:59 pm

+1


LLT
Dec 30 2013 | 3:22 am

we are only 3 to dream of a jit.gl.vertex?

Dec 30 2013 | 8:14 am

thanks for the request. noted.


LLT
Dec 30 2013 | 8:48 am

thank you for your attention rob, I’m nervous to see more.

jit.gl.vertex will do a lot of things.

and more jit.phys in the GPU too ;)

Jan 03 2014 | 11:48 am

+1

Jan 03 2014 | 10:40 pm

+1
Getting pixel and vertex shaders done in gen + export features would open up new worlds

Jan 04 2014 | 6:58 am

+1

Jul 03 2014 | 7:23 pm

+1

Jul 04 2014 | 1:53 am

+1

Jul 04 2014 | 4:13 am

+1000 ;-)

LLT, in your patch, if you’re benchmarking the two approaches, you should have turned off vsync in jit.window. Nice patch, by the way!

Jul 15 2014 | 8:34 am

On my sample code,

jit.gl.pix’s cpu usage is more less than jit.gen’s.
but, jit.gen’s fps is larger than jit.gl.pix’s.

CPU usage
jit.gl.pix : 60% / jit.gen : 140%

fps(@sync 0)
jit.gl.pix : 70fps / jit.gen : 100fps


-- Pasted Max Patch, click to expand. --

  • This reply was modified 1 year by  mirrorboy.
Jan 28 2015 | 11:06 pm

+1

Feb 07 2015 | 9:10 am

+ 1

Feb 07 2015 | 9:36 am

+1

Dec 26 2015 | 5:12 pm

Would love this to happen

+ 1

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