mirrorboy - 12 days ago
I am excited about the great jitter upgrade! I'm working on some samples, so check out my twitter as well.
Federico Foderaro - 2 days ago
Hey Enki, you should be able to just apply a texture to the spheres like this:
ironside - 3 days ago
Thanks both for your explanations - I was sort of fudging it in a laborious way before. @ Matteo - what you did there works great, and I've ...
D.Singer - 3 days ago
Hei Rob, Thanks for sharing, this is very elegant solution, if I can get rtsp or webrtc or any other than screen capture method, into the ...
marleynoe - 4 days ago
Hi, I do not know if my question should appear in this thread, or whether I should start a new topic ( please feel free to let me know or ...
mikkelm - 6 days ago
Hi there. I have this patch running in Max for Live as a part of a bigger installation, where I match sound to colors on a pixel.
Applying jit.gl.model's @material_mode 3 material for jit.gl.mesh after various processing from jit.gl.model @matrixoutput.
Rob Ramirez - 7 days ago
I believe the situation here is that gltf material format supports combined metal and roughness textures.
JesterN - 8 days ago
Sorry to self promote but I've been doing this for quite some time, and I give workshops and performances around using Max and Lasers....
James Harkins - 9 days ago
Thanks, appreciate it. It's a reasonable behavior, that jit.gen's output would follow the geometry of the input matrix (or at least that it ...