Explore the Online Tutorials
Streaming Tips - The Jitter Edition
Tips and techniques for sending Jitter video content to streaming platforms and teleconferencing apps.
Tips for Streaming Your Max Patch
Many are facing the need to teach or present work using Max remotely, this article shows how to set up streaming from your computer.
A Few Minutes with BEAP, Part 1
Max 7 includes a new set of tools developed by Matthew Davidson for his work as a Berklee School of Music instructor.
Buffer Shuffler 2.0 Video Series
Get to know the Max for Live Buffer Shuffler 2.0.
Programming in Max for Live: An Introduction to Programming in the Max Environment, Episode 1
Get an introduction to programming in the Max environment in this series of eight tutorial videos: Episode 1: An Introduction to ...
Working with Hardware: DMX, Part 1
In this tutorial series, you can explore the world of programming DMX with Max.
gen~: The Garden of Earthly Delays
Sequence of little patches for some audio fun.
Polyphonic Synthesizer Tutorial
How poly~, adsr~, and thispoly~ work together.
Demystifying Expressions in Jitter
One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5.
Making Connections: Camera Data
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electronics. For this reason, camera-based interactivity can be pretty enticing. There is also a reasonably low startup cost and plugging a camera in is usually a pretty user-friendly process.