odd behavior with jit.gl.camera and Jit.gl.node to jit.gl.material


    Apr 30 2017 | 12:47 pm
    Hi,
    I noticed this strange behaviour when trying to use the output of jit.gl.node as diffuse texture for jit.gl.material (see simplified patch below)
    As I move the camera of the main render context, the texture doesn't cover anymore the entire gridshape, as you can see in the images below
    camera at the original position
    camera at the original position

    • Apr 30 2017 | 12:54 pm
      mmm... the site has truncated my post!
      here's how the story goes on:
      this is what appears when I move the camera further
      this is what appears when I move the camera further
      Otherwise, patch displays the expected results when I send a texture image in the diffuse inlet: the texture wraps around the shape regardless of camera position.
    • Apr 30 2017 | 6:48 pm
      you need to override the camera movement in the sub-node context. simply add a [ jit.gl.camera NODE ] to your patch.
    • May 01 2017 | 10:07 am
      Thank you Rob!