Random "name already in use. ob3d does not allow multiple bindings"
Hi,
I have a fairly complicated jitter patch that receives a lot of OSC messages from a Pure Data audio installation. Briefly, it is composed of 8 gridshape that goes to 8 mesh that goes to 8 nodes that are blended to two spout server and I'm using Resolume to edgeblend this composition on a three projector screen. All data from the Pure Data patch are mapped to some parameter to do an audio - video reactive installation. It is working very well at hight fps, but :
Randomly, I get these errors, always new random ID for both :
name u709007696 already in use. ob3d does not allow multiple bindings
freeobject: 578b5200: bad object
Also, the patch randomly closes/crashes without having a crash report on reopening.
I'm on windows 10.
Here is a link to the project : https://drive.google.com/file/d/1Hmg7x_dE7E8klWfhwf-scRu8vLamsbiG/view?usp=sharing
Is someone here knows why I get these errors and if it could be related to the crashes?
Thanks!
Hey,
notification - "the patch is in the trash"
B
Hi,
Yes that I know, but what is weird is that it is not an error I get on opening my patch. It is an error I get randomly maybe once every 10 minutes. It's like the patch is creating OpenGL object double out of thin air and deletes them right after...
https://cycling74.com/forums/random-nam-already-in-use-ob3d-does-not-allow-multiple-bindings#reply-65c62b4739f2500012883a2c
Hey Elbi did you find a solution? Kinda in the same point, still with gl objects but I don't really get how to debug this