Random "name already in use. ob3d does not allow multiple bindings"

elby's icon

Hi,

I have a fairly complicated jitter patch that receives a lot of OSC messages from a Pure Data audio installation. Briefly, it is composed of 8 gridshape that goes to 8 mesh that goes to 8 nodes that are blended to two spout server and I'm using Resolume to edgeblend this composition on a three projector screen. All data from the Pure Data patch are mapped to some parameter to do an audio - video reactive installation. It is working very well at hight fps, but :

Randomly, I get these errors, always new random ID for both :

name u709007696 already in use. ob3d does not allow multiple bindings

freeobject: 578b5200: bad object

Also, the patch randomly closes/crashes without having a crash report on reopening.

I'm on windows 10.

Is someone here knows why I get these errors and if it could be related to the crashes?

Thanks!

billyanok's icon

Hey,

notification - "the patch is in the trash"

B

elby's icon
Source Audio's icon
elby's icon

Hi,

Yes that I know, but what is weird is that it is not an error I get on opening my patch. It is an error I get randomly maybe once every 10 minutes. It's like the patch is creating OpenGL object double out of thin air and deletes them right after...

Gabriele Strada's icon

https://cycling74.com/forums/random-nam-already-in-use-ob3d-does-not-allow-multiple-bindings#reply-65c62b4739f2500012883a2c

Hey Elbi did you find a solution? Kinda in the same point, still with gl objects but I don't really get how to debug this