syrinx -
Hi folks! When using gl2 as the render engine, it's possible to query the maximum texture size supported by your GPU by passing the...
1
Julien Bayle -
Rob, that two different patches have always been touchy for me (us) as it is driven by the underlying way patches are running on the...
4
Sabina Covarrubias -
I solved it by sending a "clear" message to jit.slide before every change of matrix that I send to this object.
2
Thanks TFL for your description. Rob, thanks too. Actually, I have some visual contexts in subpatches. These are not occuring at the same...
TFL -
Your approach is right! Just need to play a bit with the camera rotation and position: [Max Patch] Not sure why both the camera and cat...
8
Conall Ó Maoláin -
Matteo, thank you so much!!
3
Usually video delay is made by storing frames in VRAM (this is how Delayr or jit.fx.delay works), which is why it is often limited by a few...
agustin issidoro -
Hi Matteo, Thank you very much for your kind help! This works amazingly and it's definitely what I was trying to do. Thank you again and...
Rob Ramirez -
glad to hear! My shape only fade out to black when the rotation is between 135 and 315 on x axis or between 43 and 225 on z axis. Is this...
Christien Ayers -
Yeah I fortunately ended up kinda figuring that out earlier today. Thanks to Wil, I realized it was something to do with how things were...
11