CYCLING ’74: TOOLS FOR SOUND, GRAPHICS, AND INTERACTIVITY
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Max 8.0.8 Released
MaxMSP
Ernest
-
11 hours ago
Hi Ben.
18
GL3 Package Public Beta
Jitter
Rob Ramirez
-
17 days ago
Hey everyone thanks much for the kind words, excitement, and feedback so far! Due to the scope and complexity of this project, I'm going to ...
32
Slow startup with very large patch - how best to tackle?
MaxMSP
advanced
personal_username
-
3 minutes ago
@ Dan: you are welcome! @ Jean-Francois: correct.
6
Coding in max- js vs java vs ...
Misc
dailytlj
-
4 minutes ago
Hi, I use max/msp to make interactive sound art. I've found javascript really useful for the interaction logic and math within these max pat
1
Matrix stretching and image dimensions?
Jitter
Germain Fourvel
-
an hour ago
Hi to all ! Zachary thanks for your scale patch that's what I was looking for ! A small question still : I'm quiet new on Max and I'm lookin...
14
Tutorial: Using the JavaScript Live API in Max for Live
Max For Live
cupcake
-
2 hours ago
Just to note, Chalisque's post above (Jul 06 2016) has an error in the code in which there is an assignment in a conditional expression, ins...
16
Duration of movie-different when jit.movie read it
Jitter
beginner
bugs/issues
Jun Yamamoto
-
3 hours ago
I made a short movie (mp4) which is 7 minutes plus (400,000 milliseconds plus) length. I wish to add some twist to it and feed it to jit.mov
1
Working with Gigapixel Images (Very large files!)
MaxMSP
Timo Hoogland
-
5 hours ago
Instead of using [jit.movie] you can also load your image in a [jit.gl.texture] with the (read) message.
6
jit.spill limit on macbook pro 2016: Max 8
Jitter
beginner
bugs/issues
Timo Hoogland
-
5 hours ago
Yes, or simply type the max listlength as first argument after zl: [zl 10000 len]
3
Javascript how to reference the whole matrix?
Jitter
Timo Hoogland
-
5 hours ago
jit.gl.pix works on textures, not matrices (input matrices will be converted to textures).
3
Crossover Filter Design Video Tutorial
tutorial
Timothy Place
-
17 hours ago
Hi, "Clearing the history" means setting all variables used for feedback to zero.
17
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